Abstract
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
Original language | English |
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Title of host publication | Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010) |
Editors | Paul Richard, José Braz, Adrian Hilton |
Number of pages | 8 |
Volume | 1 |
Publisher | SCITEPRESS Digital Library |
Publication date | 2010 |
Pages | 38-45 |
ISBN (Electronic) | 978-989-674-026-9 |
DOIs | |
Publication status | Published - 2010 |
Event | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, France Duration: 17 May 2010 → 21 May 2010 |
Conference
Conference | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) |
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Country/Territory | France |
City | Angers |
Period | 17/05/2010 → 21/05/2010 |