Abstract
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating and to control slipping between bodies. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades accuracy for performance. This results in visual artifacts such as viscous or damped contact response. In this paper, we present a new approach to contact force determination. We formulate the contact force problem as a nonlinear complementarity problem, and discretize the problem to derive the Projected Gauss–Seidel method. We combine the Projected Gauss–Seidel method with a subspace minimization method. Our new method shows improved qualities and superior convergence properties for specific configurations.
Originalsprog | Engelsk |
---|---|
Titel | Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2010) |
Redaktører | Paul Richard, José Braz, Adrian Hilton |
Antal sider | 8 |
Vol/bind | 1 |
Forlag | SCITEPRESS Digital Library |
Publikationsdato | 2010 |
Sider | 38-45 |
ISBN (Elektronisk) | 978-989-674-026-9 |
DOI | |
Status | Udgivet - 2010 |
Begivenhed | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, Frankrig Varighed: 17 maj 2010 → 21 maj 2010 |
Konference
Konference | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) |
---|---|
Land/Område | Frankrig |
By | Angers |
Periode | 17/05/2010 → 21/05/2010 |