A triangle bending constraint model for position-based dynamics

Micky Kelager, Sarah Maria Niebe Abel, Kenny Erleben

20 Citations (Scopus)

Abstract

We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated by geometric principles and operates on virtual triangles. It has the same cheap computational cost as the stick constraint model but with higher simulation quality and faster convergence than the dihedral bending model. Along with the model a new global bending parameter is introduced to control the curvature deformation at high precision compared to the traditional stiffness constant. Further, we propose a new constraint creation method that we believe is well suited for the triangle bending model and less affected by the underlying mesh tessellation.

Original languageEnglish
Title of host publicationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
EditorsKenny Erleben, Jan Bender, Matthias Teschner
Number of pages7
PublisherEurographics Association
Publication date2010
Pages31-37
ISBN (Print)978-3-905673-78-4
DOIs
Publication statusPublished - 2010
Event7th Workshop on Virtual Reality Interaction and Physical Simulation - Københavns Universitet, København, Denmark
Duration: 11 Nov 201012 Nov 2010
Conference number: 7

Conference

Conference7th Workshop on Virtual Reality Interaction and Physical Simulation
Number7
LocationKøbenhavns Universitet
Country/TerritoryDenmark
CityKøbenhavn
Period11/11/201012/11/2010

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