A triangle bending constraint model for position-based dynamics

Micky Kelager, Sarah Maria Niebe Abel, Kenny Erleben

20 Citationer (Scopus)

Abstract

We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated by geometric principles and operates on virtual triangles. It has the same cheap computational cost as the stick constraint model but with higher simulation quality and faster convergence than the dihedral bending model. Along with the model a new global bending parameter is introduced to control the curvature deformation at high precision compared to the traditional stiffness constant. Further, we propose a new constraint creation method that we believe is well suited for the triangle bending model and less affected by the underlying mesh tessellation.

OriginalsprogEngelsk
TitelWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)
RedaktørerKenny Erleben, Jan Bender, Matthias Teschner
Antal sider7
ForlagEurographics Association
Publikationsdato2010
Sider31-37
ISBN (Trykt)978-3-905673-78-4
DOI
StatusUdgivet - 2010
Begivenhed7th Workshop on Virtual Reality Interaction and Physical Simulation - Københavns Universitet, København, Danmark
Varighed: 11 nov. 201012 nov. 2010
Konferencens nummer: 7

Konference

Konference7th Workshop on Virtual Reality Interaction and Physical Simulation
Nummer7
LokationKøbenhavns Universitet
Land/OmrådeDanmark
ByKøbenhavn
Periode11/11/201012/11/2010

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