Abstract
Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state
of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased,
quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam
effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise
the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined.
A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary
conditions. The presented model is interesting and well suited for 2D graphics applications like video games
and procedural or animated textures.
of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased,
quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam
effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise
the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined.
A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary
conditions. The presented model is interesting and well suited for 2D graphics applications like video games
and procedural or animated textures.
Original language | English |
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Title of host publication | Proceedings of the Fifth International Conference on Computer Graphics Theory and Applications |
Editors | Paul Richard, José Braz, Adrian Hilton |
Number of pages | 8 |
Publisher | INSTICC Press |
Publication date | May 2010 |
Pages | 296-303 |
ISBN (Print) | 978-989-674-026-9 |
Publication status | Published - May 2010 |
Event | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, France Duration: 17 May 2010 → 21 May 2010 |
Conference
Conference | International Conference on Computer Graphics Theory and Applications (GRAPP 2010) |
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Country/Territory | France |
City | Angers |
Period | 17/05/2010 → 21/05/2010 |