A nonlinear vertex-based model for animation of two-dimensional dry foam

Micky Kelager, Kenny Erleben

Abstract

Foam is the natural phenomenon of bubbles that arise due to nucleation of gas in liquids. The current state
of art in Computer Graphics rarely includes foam effects on large scales. In this paper we introduce a vertexbased,
quasi-static equilibrium model from the field of Computational Physics as a new paradigm for foam
effects. Dynamic processes like gas diffusion and bubble collapse are added prior equilibration. Animationwise
the numerical model is well behaved and stable and can converge even if the foam is locally ill-defined.
A novel contribution is the Ghost-Bubble method that allows foam simulations with free dynamic boundary
conditions. The presented model is interesting and well suited for 2D graphics applications like video games
and procedural or animated textures.
OriginalsprogEngelsk
TitelProceedings of the Fifth International Conference on Computer Graphics Theory and Applications
RedaktørerPaul Richard, José Braz, Adrian Hilton
Antal sider8
ForlagINSTICC Press
Publikationsdatomaj 2010
Sider296-303
ISBN (Trykt)978-989-674-026-9
StatusUdgivet - maj 2010
Begivenhed International Conference on Computer Graphics Theory and Applications (GRAPP 2010) - Angers, Frankrig
Varighed: 17 maj 201021 maj 2010

Konference

Konference International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
Land/OmrådeFrankrig
ByAngers
Periode17/05/201021/05/2010

Citationsformater