Keyphrases
Subjective Unit of Distress
91%
Mobile Video
60%
Searchers
50%
Quality of Service
50%
Search System
50%
Usability Study
50%
Small Screen
50%
Storytelling
50%
Medical Domain
50%
Smileyometer
50%
Health Information
50%
Explicit Message
50%
Design Study
50%
Screen Size
50%
User Experience Model
50%
Hospital Environment
50%
Interfaces for children
50%
Museum Application
50%
Video Complexity
50%
Implicit Feedback
50%
Medical Treatment
50%
Information Experience
50%
Text Complexity
50%
Pharmaceutical Companies
50%
Eye Tracking
50%
Video Technology
50%
Treatment Course
50%
Lobbyists
50%
Visual Exploration
50%
Child-friendly
50%
Stress Assessment
50%
Objective Measurement
50%
Web Search Engines
50%
Information Encountering
50%
Making the News
50%
Tactile Cues
50%
Vibration Cue
50%
In-vehicle Information Systems
50%
Health-related
50%
Stress Level
37%
Linear Regression Model
37%
Zero Crossing
37%
Sweet
33%
Game Behavior
33%
Comprehensibility
33%
Therapeutic Agents
25%
Retrieving Information
25%
Children's Experiences
25%
Stress Measurement
25%
Stress Disorders
25%
Computer Science
Information Systems
100%
Information Experience
100%
Usability Study
50%
Quality of Service
50%
Medical Domain
50%
Subjective Measure
50%
Measure Emotion
50%
Data Mining Technique
50%
Speech Parameter
50%
Noise-to-Signal Ratio
50%
Tangible User Interface
50%
Health Information
50%
Experience Models
50%
Limiting Factor
50%
Learning Analytics
50%
Mobile Device
50%
Visual Exploration
50%
Popular News Source
50%
Mobile Application
50%
Pharmaceutical Company
50%
Medical Treatment
50%
Web Search Engine
50%
Information Retrieval Systems
25%
Domain Knowledge
25%
Response Time
25%
Recognition Problem
25%
Grand Challenge
16%
Appraisal Theory
16%
Computational Modeling
16%
Information Interaction
16%