Engineering & Materials Science
Communication
20%
Data mining
17%
Eye movements
46%
Eye tracking
73%
Feedback
39%
Fish
68%
Health
91%
Health care
15%
Information retrieval systems
37%
Interfaces (computer)
58%
Linear regression
26%
Mechanics
54%
Mobile computing
35%
Museums
36%
Quality of service
48%
Reefs
91%
Signal to noise ratio
17%
Telephone
21%
User experience
61%
User interfaces
18%
Business & Economics
Cross-validation
100%
Distress
68%
Emotion
19%
Evaluation
33%
Health
41%
Information Systems
21%
Learning Algorithm
18%
Linear Regression Model
17%
Machine Learning
20%
Pharmaceuticals
25%
Principal Components
17%
Search Engine
34%
Storytelling
29%
Therapy
24%
Usability
32%
Web Search
42%
Social Sciences
health
28%
Mental health care
17%
museum
58%
posttraumatic stress disorder
18%
reactivity effect
19%
speech therapy
20%
student
15%
synergy
63%
time
27%
video
92%