Teknik og materialevidenskab
Health
91%
Reefs
91%
Eye tracking
73%
Fish
68%
User experience
61%
Interfaces (computer)
58%
Mechanics
54%
Quality of service
48%
Eye movements
46%
Feedback
39%
Information retrieval systems
37%
Museums
36%
Mobile computing
35%
Linear regression
26%
Telephone
21%
Communication
20%
User interfaces
18%
Data mining
17%
Signal to noise ratio
17%
Health care
15%
Erhverv og økonomi
Cross-validation
100%
Distress
68%
Web Search
42%
Health
41%
Search Engine
34%
Evaluation
33%
Usability
32%
Storytelling
29%
Pharmaceuticals
25%
Therapy
24%
Information Systems
21%
Machine Learning
20%
Emotion
19%
Learning Algorithm
18%
Linear Regression Model
17%
Principal Components
17%
Samfundsvidenskab
video
92%
synergy
63%
museum
58%
health
28%
time
27%
speech therapy
20%
reactivity effect
19%
posttraumatic stress disorder
18%
Mental health care
17%
student
15%