Abstract
Mobile interactions with public displays are often indirect and not very convenient for multiple users at the same time. In this paper we use the physical, touch-based interaction with Near Field Communication (NFC) to investigate direct mobile interactions with public displays for multiple users. For that purpose, we adopt the Whack-a-Mole game for dynamic NFC-displays, which combine the physical interaction with NFC-tagged objects and the visual output capabilities of public displays. We show that a grid of NFC-tags can be used to implement direct mobile interaction with public displays in general and a highly interactive multiplayer game in particular. Our study shows that users appreciate this physical, NFC-based mobile interaction, although technical advances are still necessary in order to improve its recognition rate of about 70%. The study also indicates that users are willing to interact with large displays in public, but prefer private or semi-public places, where their interactions attract less attention.
Original language | English |
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Title of host publication | Proceedings - 3rd International Workshop on Near Field Communication, NFC 2011 |
Number of pages | 6 |
Publication date | 12 May 2011 |
Pages | 15-20 |
Article number | 12 |
ISBN (Print) | 9780769543277 |
DOIs | |
Publication status | Published - 12 May 2011 |
Event | 3rd International Workshop on Near Field Communication, NFC 2011 - Hagenberg, Austria Duration: 22 Feb 2011 → 22 Feb 2011 |
Conference
Conference | 3rd International Workshop on Near Field Communication, NFC 2011 |
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Country/Territory | Austria |
City | Hagenberg |
Period | 22/02/2011 → 22/02/2011 |
Keywords
- dynamic NFC-display
- evaluation
- game
- Near Field Communication
- NFC
- usability