Planet map generation by tetrahedral subdivision

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Abstract

We present a method for generating pseudo-random, zoomable planet maps for games and art.  The method is based on spatial subdivision using tetrahedrons.  This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere.

We compare the method to other map-generator algorithms.
Original languageEnglish
Title of host publicationPerspectives of Systems Informatics : 7th International Andrei Ershov Memorial Conference, PSI 2009, Novosibirsk, Russia, June 15-19, 2009. Revised Papers
EditorsAmir Pnueli, Irina Virbitskaite, Andrei Voronkov
Number of pages13
PublisherSpringer
Publication date2010
Pages306-318
ISBN (Print)978-3-642-11485-4
ISBN (Electronic)978-3-642-11486-1
DOIs
Publication statusPublished - 2010
Event7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics - Novosibirsk, Russian Federation
Duration: 15 Jun 200919 Jun 2009
Conference number: 7

Conference

Conference7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics
Number7
Country/TerritoryRussian Federation
CityNovosibirsk
Period15/06/200919/06/2009
SeriesLecture notes in computer science
Volume5947
ISSN0302-9743

Keywords

  • Faculty of Science
  • Computer Graphics
  • Fractals
  • Algorithms

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