Planet map generation by tetrahedral subdivision

4625 Downloads (Pure)

Abstract

We present a method for generating pseudo-random, zoomable planet maps for games and art.  The method is based on spatial subdivision using tetrahedrons.  This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere.

We compare the method to other map-generator algorithms.
OriginalsprogEngelsk
TitelPerspectives of Systems Informatics : 7th International Andrei Ershov Memorial Conference, PSI 2009, Novosibirsk, Russia, June 15-19, 2009. Revised Papers
RedaktørerAmir Pnueli, Irina Virbitskaite, Andrei Voronkov
Antal sider13
ForlagSpringer
Publikationsdato2010
Sider306-318
ISBN (Trykt)978-3-642-11485-4
ISBN (Elektronisk)978-3-642-11486-1
DOI
StatusUdgivet - 2010
Begivenhed7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics - Novosibirsk, Rusland
Varighed: 15 jun. 200919 jun. 2009
Konferencens nummer: 7

Konference

Konference7th International Andrei Ershov Memorial Conference on Perspectives of System Informatics
Nummer7
Land/OmrådeRusland
ByNovosibirsk
Periode15/06/200919/06/2009
NavnLecture notes in computer science
Vol/bind5947
ISSN0302-9743

Emneord

  • Det Natur- og Biovidenskabelige Fakultet
  • Computergrafik
  • Fraktaler
  • Algoritmer

Fingeraftryk

Dyk ned i forskningsemnerne om 'Planet map generation by tetrahedral subdivision'. Sammen danner de et unikt fingeraftryk.

Citationsformater