Non-smooth Newton methods for deformable multi-body dynamics

Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Viktor Makoviychuk

    14 Citations (Scopus)

    Abstract

    We present a framework for the simulation of rigid and deformable bodies in the presence of contact and friction. Our method is based on a nonsmooth Newton iteration that solves the underlying nonlinear complementarity problems (NCPs) directly. This approach allows us to support nonlinear dynamics models, including hyperelastic deformable bodies and articulated rigid mechanisms, coupled through a smooth isotropic friction model. The fixed-point nature of our method means it requires only the solution of a symmetric linear system as a building block. We propose a new complementarity preconditioner for NCP functions that improves convergence, and we develop an efficient GPU-based solver based on the conjugate residual (CR) method that is suitable for interactive simulations. We show how to improve robustness using a new geometric stiffness approximation and evaluate our method's performance on a number of robotics simulation scenarios, including dexterous manipulation and training using reinforcement learning.

    Original languageEnglish
    Article number140
    JournalACM Transactions on Graphics
    Volume38
    Issue number5
    Number of pages9
    ISSN0730-0301
    DOIs
    Publication statusPublished - 2019

    Keywords

    • Contact
    • Friction
    • Multi-body dynamics
    • Numerical optimization
    • Robotics

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