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Abstract
In a globalized market, media products are adapted to fit the constraints of specific markets and appeal to their preferred tastes. As the Wolfenstein franchise is set before the backdrop of the Second World War, it has to address cultural memory in a preferred way. The franchise constructs memory of the Second World War, and the holocaust differently, dependent on the intended audience. “Family friendly” versions exist, tailored for branded platforms such as NES and iOS, as well as “sanitized” versions for the German market, where legal provision pose constraints on depictions of Nazism. The resulting corporate adaptation of Wolfenstein games are shown to contradict the intention of legal statues regarding cultural memory, and lead to further mythization of Nazism.
Original language | English |
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Title of host publication | Adaptation in the Age of Media Convergence |
Editors | Johannes Fehrle, Werner Schäfke |
Number of pages | 26 |
Publisher | Amsterdam University Press |
Publication date | Oct 2019 |
Pages | 203-228 |
Chapter | 9 |
ISBN (Print) | 9789462983663 |
Publication status | Published - Oct 2019 |
Series | Transmedia |
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Volume | 6 |
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Dive into the research topics of 'Localization as Adaptation in the Wolfenstein Franchise'. Together they form a unique fingerprint.Activities
- 1 Lecture and oral contribution
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Narrative filters in international transmedial story worlds
Werner Schäfke (Speaker)
9 Nov 2013Activity: Talk or presentation types › Lecture and oral contribution