Localization as Adaptation in the Wolfenstein Franchise

Werner Schäfke

Abstract

In a globalized market, media products are adapted to fit the constraints of specific markets and appeal to their preferred tastes. As the Wolfenstein franchise is set before the backdrop of the Second World War, it has to address cultural memory in a preferred way. The franchise constructs memory of the Second World War, and the holocaust differently, dependent on the intended audience. “Family friendly” versions exist, tailored for branded platforms such as NES and iOS, as well as “sanitized” versions for the German market, where legal provision pose constraints on depictions of Nazism. The resulting corporate adaptation of Wolfenstein games are shown to contradict the intention of legal statues regarding cultural memory, and lead to further mythization of Nazism.
OriginalsprogEngelsk
TitelAdaptation in the Age of Media Convergence
RedaktørerJohannes Fehrle, Werner Schäfke
Antal sider26
ForlagAmsterdam University Press
Publikationsdatookt. 2019
Sider203-228
Kapitel9
ISBN (Trykt)9789462983663
StatusUdgivet - okt. 2019
NavnTransmedia
Vol/bind6

Fingeraftryk

Dyk ned i forskningsemnerne om 'Localization as Adaptation in the Wolfenstein Franchise'. Sammen danner de et unikt fingeraftryk.

Citationsformater