Abstract
The article discusses the issue of how to categorize video games - not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.
Original language | English |
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Journal | Philosophy & Technology |
Volume | 27 |
Issue number | 2 |
Pages (from-to) | 159-175 |
Number of pages | 17 |
ISSN | 2210-5433 |
DOIs | |
Publication status | Published - Jun 2014 |
Keywords
- Video games
- Genre
- Experience
- Cognition
- Embodiment