Abstract
The article discusses the issue of how to categorize video games - not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.
Originalsprog | Engelsk |
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Tidsskrift | Philosophy & Technology |
Vol/bind | 27 |
Udgave nummer | 2 |
Sider (fra-til) | 159-175 |
Antal sider | 17 |
ISSN | 2210-5433 |
DOI | |
Status | Udgivet - jun. 2014 |