Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

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Abstract

The article discusses the issue of how to categorize video games - not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. One virtue of the framework is that it offers a way to bridge the gap between game ontology and player experience; a brief conclusion discusses how the breadth of this gap may depend upon player biographies and also outlines how further work may proceed.

OriginalsprogEngelsk
TidsskriftPhilosophy & Technology
Vol/bind27
Udgave nummer2
Sider (fra-til)159-175
Antal sider17
ISSN2210-5433
DOI
StatusUdgivet - jun. 2014

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