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Gamification for machine learning: The classification game
Giorgio Maria Di Nunzio,
Maria Maistro
, Daniel Zilio
9
Citations (Scopus)
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Keyphrases
Gamification
100%
Machine Learning
100%
Simple Games
50%
Learning Objectives
50%
Probabilistic Classifier
50%
Art Classification
50%
Two-dimensional Plane
50%
Machine Learning Techniques
50%
Labeled Data
50%
Classification Problem
50%
Classification Algorithms
50%
Game-based
50%
Object Classification
50%
Active Learning Approach
50%
Straight Line
50%
Color Point
50%
Visual Interpretation
50%
Affordable Cost
50%
Computer Science
Machine Learning
100%
Learning System
100%
Gamification
100%
Machine Learning Technique
50%
Active Learning
50%
Classification Algorithm
50%
Learning Approach
50%