Abstract
Docu-games designate a versatile group of games that have in common an attempt to depict and reflect on aspects of reality such as military conflicts, historical periods, or contemporary political and sociocultural issues. As such, docu-games have become a new communication tool for individuals or organizations. This chapter explores different perspectives on games as documentaries, going beyond the mere subject matter and visualization of docu-games to approach questions about simulations as statements about reality and gameplay as a tool for communicating statements about reality. Combining cognitive documentary and games theory with content analysis, the chapter offers a theoretical framework for understanding how docu-games reference the relationship between reality and game, as well as how they establish credibility in relation to these representations.
Original language | English |
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Title of host publication | Online Credibility and Digital Ethos : Evaluating Computer-Mediated Communication |
Editors | Shawn Apostle, Moe Folk |
Number of pages | 15 |
Place of Publication | Hershey |
Publisher | IGI global |
Publication date | 2012 |
Pages | 353-367 |
ISBN (Print) | 9781466626638 |
Publication status | Published - 2012 |
Keywords
- Faculty of Humanities