A game of lines: Developing game mechanics for text classification

Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio

1 Citation (Scopus)

Abstract

In this paper, we describe a set of experiments that turn the machine learning classification task into a game, through gamification techniques, and let non expert users to perform text classification without even knowing the problem. The application is implemented in R using the Shiny package for interactive graphics. We present the outcome of three different experiments: A pilot experiment with PhD and post-doc students, and two experiments carried out with primary and secondary school students. The results show that the human aided classifier performs similarly and sometimes even better than state of the art classifiers.

Original languageEnglish
JournalCEUR Workshop Proceedings
Volume1911
Pages (from-to)40-47
Number of pages8
ISSN1613-0073
Publication statusPublished - 1 Jan 2017
Externally publishedYes
Event8th Italian Information Retrieval Workshop, IIR 2017 - Lugano, Switzerland
Duration: 5 Jun 20177 Jun 2017

Conference

Conference8th Italian Information Retrieval Workshop, IIR 2017
Country/TerritorySwitzerland
CityLugano
Period05/06/201707/06/2017

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