A game of lines: Developing game mechanics for text classification

Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio

1 Citationer (Scopus)

Abstract

In this paper, we describe a set of experiments that turn the machine learning classification task into a game, through gamification techniques, and let non expert users to perform text classification without even knowing the problem. The application is implemented in R using the Shiny package for interactive graphics. We present the outcome of three different experiments: A pilot experiment with PhD and post-doc students, and two experiments carried out with primary and secondary school students. The results show that the human aided classifier performs similarly and sometimes even better than state of the art classifiers.

OriginalsprogEngelsk
TidsskriftCEUR Workshop Proceedings
Vol/bind1911
Sider (fra-til)40-47
Antal sider8
ISSN1613-0073
StatusUdgivet - 1 jan. 2017
Udgivet eksterntJa
Begivenhed8th Italian Information Retrieval Workshop, IIR 2017 - Lugano, Schweiz
Varighed: 5 jun. 20177 jun. 2017

Konference

Konference8th Italian Information Retrieval Workshop, IIR 2017
Land/OmrådeSchweiz
ByLugano
Periode05/06/201707/06/2017

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