Social Sciences
computer game
100%
drama
70%
television
56%
interaction
52%
video
50%
media psychology
38%
melodrama
36%
theory-practice
35%
random sample
32%
interview
28%
everyday life
27%
hardware
22%
qualitative method
19%
research planning
18%
cognition
18%
money
18%
gender
16%
emotion
16%
software
15%
Arts & Humanities
Television Drama
90%
Video Games
86%
Cognitive Approach
81%
Audience Research
62%
Viewer
58%
Emotion
41%
Genre Theory
37%
Arousal
32%
Players
24%
Fiction Series
21%
Genericity
20%
Research Design
17%
Tonic
16%
Film Theory
16%
Formal Analysis
16%
Melodrama
15%
Engineering & Materials Science
Computer games
83%
Television
72%
Skin
58%
Sampling
23%
Crime
16%
Football
15%