Mapping situations in implementing learning platforms

Andreas Lindenskov Tamborg*, Benjamin Brink Allsopp

*Corresponding author af dette arbejde
2 Citationer (Scopus)

Abstract

The implementation of digital learning platforms can be a complex process as it involves change for multiple stakeholders such as teachers, school managers and staff from the municipality. This paper draws on video observations from workshops held at two schools in a project intended to support implementation. The aim of this paper is to map the stakeholders’ beliefs about the platforms and their implementation, to identify cultural logics underlying these beliefs and to investigate how these affect opportunities for implementing the platforms.

OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and 2nd International Conference, DLI 2017, Proceedings
RedaktørerEva Brooks, Anthony L. Brooks, Nikolas Vidakis
Antal sider10
ForlagSpringer Verlag
Publikationsdato1 jan. 2018
Sider435-444
ISBN (Trykt)9783319769073
DOI
StatusUdgivet - 1 jan. 2018
Begivenhed6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017 - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017

Konference

Konference6th EAI International Conference on Interactivity and Game Creation, ArtsIT 2017 and the 2nd International Conference on Design, Learning and Innovation, DLI 2017
Land/OmrådeGrækenland
ByHeraklion
Periode30/10/201731/10/2017
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind229
ISSN1867-8211

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