Exploring the challenges of making data physical

Jason Alexander, Yvonne Jansen, Kasper Hornbæk, Johan Kildal, Abhijit Karnik

11 Citations (Scopus)

Abstract

Physical representations of data have existed for thousands of years. However, it is only now that advances in digital fabrication, actuated tangible interfaces, and shape-changing displays can support the emerging area of 'Data Physicalization': the study of computer-supported, physical representations of data and their support for cognition, communication, learning, problem solving and decision making. As physical artifacts, data physicalizations can tap more deeply into our perceptual exploration skills than classical computer setups, while their dynamic physicality alleviates some of the main drawbacks of static artifacts by facilitating their crafting, supporting adaptation to different data, and encouraging sharing between different users. The exploration of physicalizations poses a set of unique multi-disciplinary challenges: design, technical implementation, interaction, and evaluation. The primary goal of this workshop is to bring together practitioners from a diverse range of communities to explore the challenges in 'making data physical' and to set a research roadmap for the next years.

Original languageEnglish
Title of host publicationCHI EA '15 : proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
Number of pages4
PublisherAssociation for Computing Machinery
Publication date2015
Pages2417-2420
ISBN (Print)978-1-4503-3146-3
DOIs
Publication statusPublished - 2015
Event33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015 - Seoul, Korea, Republic of
Duration: 18 Apr 201523 Apr 2015

Conference

Conference33rd Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2015
Country/TerritoryKorea, Republic of
CitySeoul
Period18/04/201523/04/2015
SponsorACM Special Interest Group on Computer-Human Interaction (ACM SIGCHI)

Keywords

  • Data Physicalization
  • Information visualisation
  • Shape-changing display
  • Tangible user interface

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