Abstract
In this essay I outline my current work on motion and haptic perception. I start from my perspective on Embodied Interaction, explaining why I chose to design interfaces focusing on the body in motion. I then describe how my research has moved from creating devices that are not negatively influenced by the moving body, to devices that take advantage of the moving body. This research path has led me to investigating how vibrotactile information and proprioceptive cues are integrated and together give rise to an experience of texture. I am searching for generalizable patterns in how we process haptic information, to apply it to other modalities. I believe that this will allow us to create new embodied experiences of sensations we previously only had indirect access to.
Original language | English |
---|---|
Title of host publication | Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction |
Number of pages | 5 |
Publisher | Association for Computing Machinery |
Publication date | 20 Mar 2017 |
Pages | 697-701 |
ISBN (Electronic) | 978-1-4503-4676-4 |
DOIs | |
Publication status | Published - 20 Mar 2017 |
Event | 11th International Conference on Tangible, Embedded, and Embodied Interaction - Yokohama, Japan Duration: 20 Mar 2017 → 23 Mar 2017 Conference number: 11 |
Conference
Conference | 11th International Conference on Tangible, Embedded, and Embodied Interaction |
---|---|
Number | 11 |
Country/Territory | Japan |
City | Yokohama |
Period | 20/03/2017 → 23/03/2017 |