Abstract
We ask how to share the cost of finitely many public goods (items) among users with different needs: some smaller subsets of items are enough to serve the needs of each user, yet the cost of all items must be covered, even if this entails inefficiently paying for redundant items. Typical examples are network connectivity problems when an existing (possibly inefficient) network must be maintained.
We axiomatize a family cost ratios based on simple liability indices, one for each agent and for each item, measuring the relative worth of this item across agents, and generating cost allocation rules additive in costs.
We axiomatize a family cost ratios based on simple liability indices, one for each agent and for each item, measuring the relative worth of this item across agents, and generating cost allocation rules additive in costs.
Originalsprog | Engelsk |
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Tidsskrift | Games and Economic Behavior |
Vol/bind | 87 |
Sider (fra-til) | 339–352 |
Antal sider | 14 |
ISSN | 0899-8256 |
DOI | |
Status | Udgivet - sep. 2014 |