Gamification for IR: The query aspects game

Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio

Abstract

The creation of a labelled dataset for Information Retrieval (IR) purposes is a costly process. For this reason, a mix of crowdsourcing and active learning approaches have been proposed in the literature in order to assess the relevance of documents of a collection given a particular query at an affordable cost. In this paper, we present the design of the gamification of this interactive process that draws inspiration from recent works in the area of gamification for IR. In particular, we focus on three main points: i) we want to create a set of relevance judgements with the least effort by human assessors, ii) we use interactive search interfaces that use game mechanics, iii) we use Natural Language Processing (NLP) to collect different aspects of a query.

OriginalsprogEngelsk
TidsskriftCEUR Workshop Proceedings
Vol/bind1749
ISSN1613-0073
StatusUdgivet - 1 jan. 2016
Udgivet eksterntJa
Begivenhed3rd Italian Conference on Computational Linguistics, CLiC-it 2016 and 5th Evaluation Campaign of Natural Language Processing and Speech Tools for Italian, EVALITA 2016 - Napoli, Italien
Varighed: 5 dec. 20167 dec. 2016

Konference

Konference3rd Italian Conference on Computational Linguistics, CLiC-it 2016 and 5th Evaluation Campaign of Natural Language Processing and Speech Tools for Italian, EVALITA 2016
Land/OmrådeItalien
ByNapoli
Periode05/12/201607/12/2016

Fingeraftryk

Dyk ned i forskningsemnerne om 'Gamification for IR: The query aspects game'. Sammen danner de et unikt fingeraftryk.

Citationsformater