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Ethnography in the Danish Veterinary Learning Environment
Camilla Kirketerp Nielsen
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Keyphrases
Auditorium
20%
Classical Swine Fever
20%
Clinical Competence
20%
Commercial pig
20%
Confidence Level
20%
Data Collection Methods
20%
Development Evaluation
40%
Development Implementation
40%
Developmental Aspects
20%
Ethnographic Study
20%
Game Concepts
20%
Game Development
20%
Group Work
20%
Herd Health Management
20%
Herding
20%
Learning Concepts
20%
Learning Context
80%
Learning Environment
100%
Learning Objectives
20%
Learning Process
20%
Learning Spaces
20%
Limited Training Data
20%
Multiple Data
20%
Participant Observation
20%
Pig Herds
40%
Postmortem Examination
20%
Practice Learning
40%
Research-based
40%
Skill Abilities
20%
Training Center
20%
Veterinary
100%
Veterinary Education
20%
Veterinary Students
40%
Virtual Environment
40%
Arts and Humanities
Auditorium
50%
Clinical
50%
Empirical data
50%
Ethnographic Study
50%
Independent
50%
Interactive
50%
Learning Environment
100%
Learning Process
50%
Participant Observation
50%
Scholastics
100%
Virtual Reality
100%
Veterinary Science and Veterinary Medicine
Animal Contact
33%
Herd Health Management
33%