#EpicPlay: Crowd-sourcing Sports Video Highlights

Anthony Tang, Sebastian Boring

33 Citationer (Scopus)
930 Downloads (Pure)

Abstract

During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
OriginalsprogEngelsk
Publikationsdato5 maj 2012
Antal sider4
StatusUdgivet - 5 maj 2012
Udgivet eksterntJa

Fingeraftryk

Dyk ned i forskningsemnerne om '#EpicPlay: Crowd-sourcing Sports Video Highlights'. Sammen danner de et unikt fingeraftryk.

Citationsformater