Abstract
Threshold models and their dynamics may be used to model the spread of `behaviors' in social networks. Regarding such from a modal logical perspective, it is shown how standard update mechanisms may be emulated using action models -- graphs encoding agents' decision rules. A small class of action models capturing the possible sets of decision rules suitable for threshold models is identified, and shown to include models characterizing best-response dynamics of both coordination and anti-coordination games played on graphs.
Originalsprog | Engelsk |
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Tidsskrift | arXiv.org |
Status | Udgivet - 4 aug. 2014 |