Design as co-evolution of problem, solution, and audience

Abstract

The meaning of ‘design’ can be captured in a general way by a good de nition, but even the best de nition cannot provide an understanding suf ciently deep
to guide the professional designer or the student of design in the intricate deliberations of doing design
in practice. Therefore we explore design beyond the level of de nitions, reviewing canonical theories about design as a professional enterprise. We nd that the well-established theoretical notion of ‘co-evolution’ of problem and solution in design has its merits in regard to understanding design deliberations; but also that existing theories leave the practitioner at a loss for guidance in some respects. To remedy this situation, we propose the notion of ‘triple co-evolution’ that
also involves the ‘audience’ of a designed artefact. Furthermore, we conjecture that the study of so-called ‘constitutive rhetoric’ offers valuable conceptual resources for conceiving of design in terms of such triple co-evolution. For example, many design products may be thought of as offering an audience a ‘subject position’ that hint at whom they should become. In support of the case we make for thinking in terms of constitutive rhetoric in design, we present a small sample of design cases, arguably showing signs of triple co-evolution and understandable in terms of ‘audience constitution’.
OriginalsprogEngelsk
TidsskriftArtifact: Journal of Design Practice
Vol/bind3
Udgave nummer4
Sider (fra-til)3.1-3.13
Antal sider12
ISSN1749-3463
StatusUdgivet - 2015
Udgivet eksterntJa

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