Astral: Prototyping mobile and smart object interactive behaviours using familiar applications

David Ledo, Jo Vermeulen, Sheelagh Carpendale, Saul Greenberg, Lora Oehlberg, Sebastian Boring

    4 Citationer (Scopus)

    Abstract

    Astral is a prototyping tool for authoring mobile and smart object interactive behaviours. It mirrors selected display contents of desktop applications onto mobile devices (smartphones and smartwatches), and streams/remaps mobile sensor data to desktop input events (mouse or keyboard) to manipulate selected desktop contents. This allows designers to use familiar desktop applications (e.g. PowerPoint, AfterEffects) to prototype rich interactive behaviours. Astral combines and integrates display mirroring, sensor streaming and input remapping, where designers can exploit familiar desktop applications to prototype, explore and fine-tune dynamic interactive behaviours. With Astral, designers can visually author rules to test real-time behaviours while interactions take place, as well as after the interaction has occurred. We demonstrate Astral's applicability, workflow and expressiveness within the interaction design process through both new examples and replication of prior approaches that illustrate how various familiar desktop applications are leveraged and repurposed.

    OriginalsprogEngelsk
    TitelDIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference
    Antal sider14
    ForlagAssociation for Computing Machinery
    Publikationsdato18 jun. 2019
    Sider711-724
    ISBN (Elektronisk)9781450358507
    DOI
    StatusUdgivet - 18 jun. 2019
    Begivenhed2019 ACM Conference on Designing Interactive Systems, DIS 2019 - San Diego, USA
    Varighed: 23 jun. 201928 jun. 2019

    Konference

    Konference2019 ACM Conference on Designing Interactive Systems, DIS 2019
    Land/OmrådeUSA
    BySan Diego
    Periode23/06/201928/06/2019
    SponsorAdobe, Google, Sketch, UC San Diego's Design Lab, Virginia Tech
    NavnDIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference

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