An optimal algorithm computing edge-to-edge visibility in a simple polygon

5 Citationer (Scopus)

Abstract

Let P be a given, simple polygon with n vertices. We present a new O(n)-time algorithm to compute the visible part of one edge from another edge of P. The algorithm does not alter the input and only uses O(1) variables and is therefore a constant-workspace algorithm. The algorithm can be used to make a constantworkspace algorithm for computing the weak visibility polygon from an edge in O(mn) time, where m is the number of vertices of the resulting polygon, and a constant-workspace algorithm for computing a minimum link path between two points inside a simple polygon in O(n2) time.

OriginalsprogEngelsk
TitelProceedings of the 25th Canadian Conference on Computational Geometry : CCCG 2013
Antal sider6
Publikationsdato2013
Sider157-162
StatusUdgivet - 2013
BegivenhedCanadian Conference on Computational Geometry 2013 - Waterloo, Ontario, Canada
Varighed: 8 aug. 201310 aug. 2013
Konferencens nummer: 25

Konference

KonferenceCanadian Conference on Computational Geometry 2013
Nummer25
Land/OmrådeCanada
ByWaterloo, Ontario
Periode08/08/201310/08/2013

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