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A review of the use of virtual reality head-mounted displays in education and training
Lasse Jensen
*
,
Flemming Konradsen
*
Corresponding author af dette arbejde
Afdeling for Global Sundhed
Institut for Folkesundhedsvidenskab
174
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9
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Keyphrases
Virtual Reality Head-mounted Displays
100%
Educational Virtual Environments
33%
Cybersickness
33%
Affective Skills
33%
Technology Instruction
33%
Scanning Skills
33%
Visual Scanning
33%
Immersive Technology
33%
Traditional Instruction
33%
Social Sciences
Virtual Reality
100%
Immersive Technology
33%
Education Research
33%
Emotional Response
33%
Skill Acquisition
33%
Medical Education
33%
Psychology
Immersive Technology
100%
Visual Scanning
100%
Computer Science
Visual Scanning
25%
Cognitive Skill
25%
Immersive Experience
25%