A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

Karl Johan Møller Klit*, Ken Steen Pedersen, Helle Stege

*Corresponding author af dette arbejde
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    Abstract

    Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation.

    OriginalsprogEngelsk
    Artikelnummer28
    TidsskriftPorcine Health Management
    Vol/bind4
    Udgave nummer1
    Antal sider8
    ISSN2055-5660
    DOI
    StatusUdgivet - 2018

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