Keyphrases
Smartphone
80%
Communicating Research
50%
Log Data
50%
Pastimes
50%
Experience Economy
50%
Qualitative Perspective
50%
Gameplay Patterns
50%
Smartphone Log
50%
Military Conflict
50%
Document Theory
50%
Communication Tools
50%
Multi-method
50%
Academic Research
40%
Consumption Type
25%
Practice Context
25%
Everyday Life
20%
Active Participants
20%
Computer Science
Experience Economy
50%
Communication Tool
50%
Historical Period
50%
Collected Data
50%
Multimedia
25%
Starting Point
25%
Everyday Practice
25%
Multiple Method
25%
Global Positioning System
25%
Individual User
25%
Social Sciences
Economic Structure
100%
Social Interaction
50%
Danish
50%
Focus Group
16%
Video Game
16%
Random Sample
16%
In-Depth Interview
16%
Organization and Methods
16%
Practice Theory
16%
Everyday Life
16%