Samfundsvidenskab
cognition
18%
computer game
100%
drama
70%
emotion
16%
everyday life
27%
gender
16%
hardware
22%
interaction
52%
interview
28%
media psychology
38%
melodrama
36%
money
18%
qualitative method
19%
random sample
32%
research planning
18%
software
15%
television
56%
theory-practice
35%
video
50%
Kunst og humaniora
Arousal
32%
Audience Research
62%
Cognitive Approach
81%
Emotion
41%
Fiction Series
21%
Film Theory
16%
Formal Analysis
16%
Genericity
20%
Genre Theory
37%
Melodrama
15%
Players
24%
Research Design
17%
Television Drama
90%
Tonic
16%
Video Games
86%
Viewer
58%
Teknik og materialevidenskab
Computer games
83%
Crime
16%
Football
15%
Sampling
23%
Skin
58%
Television
72%