Abstract
We present a study to comparatively evaluate the performance of computer-based 2D and 3D pointing tasks. In our experiments, based on the ISO 9241-9 standard methodology, a Microsoft Kinect device and a mouse were used by seven participants. For the 3D experiments we introduced a novel experiment layout, supplementing the ISO. We examine the pointing devices' conformance to Fitts' law and we measure a number of extra parameters that describe more accurately the cursor movement trajectories. Throughput, measured in bits per second is the most important performance measure. For the 2D tasks using Microsoft Kinect, Throughput is almost 39% lower than using the mouse, Target Re-Entry is 10 times up and Missed Clicks count is almost 50% higher. However, for the 3D tasks the mouse has a 9% lower Throughput than the Kinect, while Target Re-Entry and Missed Clicks are almost identical. Our results are also compared to older studies, and we finally show that the Kinect, operated by the user's hand and voice, is a suitable and effective input method for pointing and clicking, especially in 3D tasks.
Original language | English |
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Title of host publication | Human-Computer Interaction. Interaction Modalities and Techniques : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IV |
Editors | Masaaki Kurosu |
Number of pages | 10 |
Publisher | Springer |
Publication date | 2013 |
Pages | 358-367 |
ISBN (Print) | 978-3-642-39329-7 |
ISBN (Electronic) | 978-3-642-39330-3 |
DOIs | |
Publication status | Published - 2013 |
Event | 15th International Conference on Human-Computer Interaction - Las Vegas, United States Duration: 21 Jul 2013 → 26 Jul 2013 Conference number: 15 |
Conference
Conference | 15th International Conference on Human-Computer Interaction |
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Number | 15 |
Country/Territory | United States |
City | Las Vegas |
Period | 21/07/2013 → 26/07/2013 |
Series | Lecture notes in computer science |
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Volume | 8007 |
ISSN | 0302-9743 |