Abstract
Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.
Original language | English |
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Title of host publication | Proceedings of the 9th Nordic Conference on Human-Computer Interaction |
Number of pages | 10 |
Publisher | Association for Computing Machinery |
Publication date | 2016 |
Article number | 45 |
ISBN (Electronic) | 978-1-4503-4763-1 |
DOIs | |
Publication status | Published - 2016 |
Event | 9th Nordic Conference on Human-Computer Interaction - Göteborg, Sweden Duration: 23 Oct 2016 → 27 Oct 2016 Conference number: 9 |
Conference
Conference | 9th Nordic Conference on Human-Computer Interaction |
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Number | 9 |
Country/Territory | Sweden |
City | Göteborg |
Period | 23/10/2016 → 27/10/2016 |
Keywords
- Interaction techniques
- Science fiction.
- Shape-changing interfaces
- User interfaces