mQoL: experiences of the 'mobile communications and computing for quality of life' living lab

Katarzyna Wac, Mattia Gustarini, Jerome Marchanoff, Marios Fanourakis, Christiana Tsiourti, Matteo Ciman, Jody Hausmann, Gerardo Pinar

3 Citations (Scopus)

Abstract

Widespread acceptance and use of personalized mobile devices facilitates the provision of the ubiquitous mobile communications and computing applications that enable the human Quality of Life (QoL) improvement. However, there are multiple human factors influencing these applications, stemming from their users' needs, expectations, and ways of maximizing their experience and the impact on their QoL. For a successful adoption of these applications, our mobile technologies lab, mQoL, employs an iterative, user-centric, Living Lab approach for the applications' design and evaluation. This paper introduces the concept of mobile technologies for QoL specifically aiming to first understand the individual's QoL from information available in mobile devices, i.e., assess physical, psychological, social or environmental aspects of a daily life of an individual, and, based on this understanding, provide services to improve this individual's QoL. This paper also explains the methodological aspects of our research, including transdisciplinarity aspects, and delineates the research challenges for a Living Lab approach at large.

Original languageEnglish
Title of host publication2015 17th International Conference on E-health Networking, Application Services (HealthCom)
Number of pages5
PublisherIEEE
Publication date2015
Pages177-181
ISBN (Print)978-1-4673-8325-7
DOIs
Publication statusPublished - 2015
EventIEEE International Conference on e-Health Networking, Applications and Services (Healthcom) - Boston, United States
Duration: 14 Oct 201517 Oct 2015
Conference number: 17

Conference

ConferenceIEEE International Conference on e-Health Networking, Applications and Services (Healthcom)
Number17
Country/TerritoryUnited States
CityBoston
Period14/10/201517/10/2015

Keywords

  • Context
  • Mobile communication
  • Mobile handsets
  • Quality of service
  • Servers
  • Sociology
  • Software
  • Mobile computing
  • Quality of Experience
  • Quality of Service
  • ethics
  • wireless communications

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