Abstract
This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
Original language | English |
---|---|
Title of host publication | Proceedings of the 9th Nordic Conference on Human-Computer Interaction |
Number of pages | 6 |
Publisher | Association for Computing Machinery |
Publication date | 2016 |
Article number | 109 |
ISBN (Electronic) | 978-1-4503-4763-1 |
DOIs | |
Publication status | Published - 2016 |
Event | 9th Nordic Conference on Human-Computer Interaction - Göteborg, Sweden Duration: 23 Oct 2016 → 27 Oct 2016 Conference number: 9 |
Conference
Conference | 9th Nordic Conference on Human-Computer Interaction |
---|---|
Number | 9 |
Country/Territory | Sweden |
City | Göteborg |
Period | 23/10/2016 → 27/10/2016 |
Keywords
- Bodily Play
- Embodied Interactions
- Exertion Games
- Sensory Deprivation
- Sound-Mapping
- Spatial Hearing