Abstract
Geocaching is the global game of GPS treasure hunting with more than half a million geocaches currently hidden all over the globe. In this paper it is argued that the computing technologies involved in the activity, such as websites, desktop applications, GPS units and mobile software, together constitute a persuasive
environment along with the physical artefacts that are central to the activity of Geocaching. It is possible to implement a persuasive strategy corresponding to various intentions and reach a number of users through Geocaching, and the mobility of the GPS technology facilitates that the information is given at the
right time and place.
environment along with the physical artefacts that are central to the activity of Geocaching. It is possible to implement a persuasive strategy corresponding to various intentions and reach a number of users through Geocaching, and the mobility of the GPS technology facilitates that the information is given at the
right time and place.
Originalsprog | Engelsk |
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Publikationsdato | 2009 |
Antal sider | 8 |
DOI | |
Status | Udgivet - 2009 |
Begivenhed | Persuasive Technology 2009 - Claremont, Los Angeles, USA Varighed: 26 apr. 2009 → 29 apr. 2009 |
Konference
Konference | Persuasive Technology 2009 |
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Land/Område | USA |
By | Claremont, Los Angeles |
Periode | 26/04/2009 → 29/04/2009 |
Emneord
- Geocaching
- Brugerinddragelse
- Social Software
- Persuasive Design
- Persuasive Technology