Abstract
This paper describes an exertion gameplay mechanic involving player's partial control of their opponent's sound localization abilities. We developed this concept through designing and testing "The Boy and The Wolf" game. In this game, we combined deprivation of sight with a positional disparity between player bodily movement and sound. This facilitated intense gameplay supporting player creativity and spectator engagement. We use our observations and analysis of our game to offer a set of lessons learnt for designing engaging bodily play using disparity between sound and movement. Moreover, we describe our intended future explorations of this area.
Originalsprog | Engelsk |
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Titel | Proceedings of the 9th Nordic Conference on Human-Computer Interaction |
Antal sider | 6 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2016 |
Artikelnummer | 109 |
ISBN (Elektronisk) | 978-1-4503-4763-1 |
DOI | |
Status | Udgivet - 2016 |
Begivenhed | 9th Nordic Conference on Human-Computer Interaction - Göteborg, Sverige Varighed: 23 okt. 2016 → 27 okt. 2016 Konferencens nummer: 9 |
Konference
Konference | 9th Nordic Conference on Human-Computer Interaction |
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Nummer | 9 |
Land/Område | Sverige |
By | Göteborg |
Periode | 23/10/2016 → 27/10/2016 |